Create a Command Line Tool in Xcode on macOS#

This topic describes the steps needed to configure an Objective-C Command Line Tool in Xcode.

The code snippets used in this article are from the simple_converter macOS sample.

Create the Xcode project#

  1. Open Xcode, select Create New Project, pick macOS as a platform, pick Command Line Tool for Application

  2. Set Product Name to simple-converter, select Objective-C for language.

  3. Rename main.m to main.mm.

  4. Download the 64 bit version of AVBlocks for C++ (macOS). The file you need will have a name similar to avblocks-v3.4.0-demo.1-darwin.zip except for the version number which may be different.

  5. Extract the ZIP archive in a location of your choice, then copy the include and lib directories to the avblocks subdirectory of the Xcode project directory. The Xcode project directory is the directory that contains the simple-converter.xcodeproj project file.

    You should end up with a directory structure similar to the following:

    simple-converter
    ├── avblocks
    │   ├── include
    │   └── lib
    ├── simple-converter
    │   └── main.mm
    └── simple-converter.xcodeproj
    
  6. In Xcode, select the simple-converter project in Xcode, and then the ‘Build Settings’ tab:

    • Under Apple Clang - Language - C++, set the C++ Language Dialect to C++17[-std=c++17]

    • Under Search Paths | Header Search Paths, add the $(PROJECT_DIR)/avblocks/include directory to the list

    • Under linking - General | Runpath Search Paths, add @executable_path to the list

    • Set the Build Products Path to $(PROJECT_DIR)/build

  7. In Xcode, select the ‘simple-converter’ target, and then the ‘Build Phases’ tab:

    • Expand the ‘Link Binary with Libraries’ section

    • Add the libAVBlocks.dylib from the $(PROJECT_DIR)/avblocks/lib/x64 directory.

  8. Replace the contents of main.mm with this code:

    #import <Foundation/Foundation.h>
    
    #pragma clang diagnostic push
    #pragma clang diagnostic ignored "-Weverything"
    
    #include <primo/avblocks/avb.h>
    #include <primo/platform/ustring.h>
    #include <primo/platform/reference++.h>
    
    #pragma clang diagnostic pop
    
    using namespace primo;
    using namespace primo::codecs;
    using namespace primo::avblocks;
    
    int main(int argc, const char * argv[]) {
        @autoreleasepool {
            Library::initialize();
    
            auto inputFile = primo::ustring(L"Wildlife_h264_aac.mp4");
            auto outputFile = primo::ustring(L"Wildlife_h265_aac.mp4");
    
            auto inputInfo = primo::make_ref(Library::createMediaInfo());
            inputInfo->inputs()->at(0)->setFile(inputFile);
    
            if (inputInfo->open()) {
                auto inputSocket = primo::make_ref(
                    Library::createMediaSocket(inputInfo.get())
                );
                
                // Start with same output as the input, which is MP4 / H.264 + AAC
                auto outputSocket = primo::make_ref(inputSocket->clone());
    
                // Change the video stream type to H.265 (HEVC) 
                // and the stream subtype to HEVC Annex B
                auto outVideoStream = (VideoStreamInfo*)outputSocket
                                                        ->pins()->at(0)
                                                        ->streamInfo();
                outVideoStream->setStreamType(StreamType::H265);
                outVideoStream->setStreamSubType(StreamSubType::HEVC_Annex_B);
                
                // Input is H.264/AVC at 700 kbps
                // With H.265/HEVC we can use lower bitrate, e.g. 500 kbps
                outVideoStream->setBitrate(500'000);
    
                // Change the output file name to Wildlife_h265_aac.mp4
                outputSocket->setFile(outputFile);
                
                // Create Transcoder and configure it with 
                //the input and output sockets
                auto transcoder = primo::make_ref(Library::createTranscoder());
                transcoder->inputs()->add(inputSocket.get());
                transcoder->outputs()->add(outputSocket.get());
    
                // Allow demo mode for the transcoder when 
                // using the demo version of the library
                transcoder->setAllowDemoMode(true);
    
                // Run the transcoder
                if (transcoder->open()) {
                    transcoder->run();
                    transcoder->close();
                } else {
                    NSLog(@"transcoder->open() failed: %@", [NS stringWithUTF8String:primo::ustring(transcoder->error()->message()).c_str()]);
                }
            }
            
            Library::shutdown();
        }
        
        return 0;
    }
    
  9. Restart Xcode!!! Otherwise it will not pick the new Build Products Path

  10. Build the project ( ⌘B )

  11. Copy the file libAVBlocks.dylib from avblocks/lib/x64 to build/Debug.

Run the application#

  1. Download the Wildlife_h264_aac.mp4 sample file and save it in the project directory:

    curl -L -o Wildlife_h264_aac.mp4 https://archive.org/download/WildlifeSampleVideo/Wildlife.mp4
    
  2. Run the application in Xcode. Wait for the Transcoder to finish - it will take a few minutes. The converted file Wildlife_h265_aac.mp4 will be in the build/Debug directory.

Troubleshooting#

  • You may get dyld: Library not loaded: @executable_path/libAVBlocks.dylib or a similar message. To fix that, copy the file libAVBlocks.dylib from avblocks/lib to build/Debug.

  • transcoder->open() may fail if there is already a file Wildlife_h265_aac.mp4 in the build/Debug directory. Delete Wildlife_h265_aac.mp4 to solve that.