AAC Encoder ADTS (Run)#

This article explains how you can use Transcoder::run to encode a WAV file to AAC (Advanced Audio Coding) ADTS (Audio Data Transport Stream) elementary stream.

The code snippets in this article are from the enc_aac_adts_file macOS sample.

Source Audio#

For source we use the equinox-48KHz.wav file from the AVBlocks Assets repository. After downloading and unzipping you will find equinox-48KHz.wav in the aud subdirectory.

Code#

This code takes a WAV file and encodes it to compressed AAC ADTS format.

Initialize AVBlocks#

The first step in any AVBlocks application is to initialize the library. This must be done before using any other AVBlocks functionality. The Library::initialize() method sets up the internal state and loads necessary codecs. Always remember to call Library::shutdown() at the end of your program to properly clean up resources and release any allocated memory.

int main(int argc, char* argv[])
{
    Options opt;
    
    switch(prepareOptions(opt, argc, argv))
    {
        case Command: return 0;
        case Error:	return 1;
        case Parsed: break;
    }
    
    Library::initialize();
    
    bool result = encode(opt);
    
    Library::shutdown();
    
    return result ? 0 : 1;
}

Configure Output Socket#

The output socket defines where and how the encoded audio data will be written. In this case, we’re configuring it to output an AAC file with ADTS (Audio Data Transport Stream) format. The socket represents the output destination, while the pin represents the specific audio stream within that destination. The AudioStreamInfo object specifies the audio format parameters - you can customize the number of channels or sampling rate by uncommenting the relevant lines.

primo::ref<MediaSocket> createOutputSocket(Options& opt)
{
    // create stream info to describe the output audio stream
    auto asi = primo::make_ref(Library::createAudioStreamInfo());
    asi->setStreamType(StreamType::AAC);
    asi->setStreamSubType(StreamSubType::AAC_ADTS);

    // You can change the sampling rate and the number of the channels
    // asi->setSampleRate(44100);
    // asi->setChannels(1);

    // create a pin using the stream info 
    auto pin = primo::make_ref(Library::createMediaPin());
    pin->setStreamInfo(asi.get());

    // finally create a socket for the output container format 
    // which in this cases is is AAC packaged as Audio Data Transport Stream (ATDS)
    auto socket = primo::make_ref(Library::createMediaSocket());
    socket->setStreamType(StreamType::AAC);
    socket->setStreamSubType(StreamSubType::AAC_ADTS);

    socket->pins()->add(pin.get());

    // output to a file
    auto output_file = primo::ustring(opt.outputFile);
    socket->setFile(output_file);
    
    return socket;
}

Configure Transcoder and Encode#

This is the main encoding function that ties everything together. First, we create an input socket that points to the WAV file we want to encode. Then we create the output socket using our helper function. The transcoder is the core component that performs the actual encoding - it takes the uncompressed LPCM data from the input and converts it to compressed AAC data for the output.

The setAllowDemoMode(true) call allows the transcoder to work even without a valid license (useful for testing, but not recommended for production). We then add our input and output sockets to the transcoder, open it to prepare for processing, run the actual transcoding operation, and finally close it to clean up.

bool encode(Options& opt)
{
    // create input socket
    primo::ref<MediaSocket> inSocket (Library::createMediaSocket());
    inSocket->setFile(primo::ustring(opt.inputFile));
    
    // create output socket
    auto outSocket = createOutputSocket(opt);
    
    // create transcoder
    auto transcoder = primo::make_ref(Library::createTranscoder());
    transcoder->setAllowDemoMode(true);
    transcoder->inputs()->add(inSocket.get());
    transcoder->outputs()->add(outSocket.get());
    
    // transcoder will fail if output exists (by design)
    deleteFile(primo::ustring(opt.outputFile));
    
    if (!transcoder->open())
    {
        printError("Transcoder open", transcoder->error());
        return false;
    }

    if (!transcoder->run())
    {
        printError("Transcoder run", transcoder->error());
        return false;
    }

    transcoder->close();
    
    return true;
}

Complete C++ Code#

Here’s the complete working example that demonstrates AAC ADTS encoding using AVBlocks. This code combines all the previous snippets into a functional program that can be compiled and run. The main function handles command-line argument parsing, initializes AVBlocks, performs the encoding operation, and properly shuts down the library before exiting.

#include <primo/avblocks/avb.h>

#include <primo/platform/reference++.h>
#include <primo/platform/error_facility.h>
#include <primo/platform/ustring.h>

#include "util.h"
#include "options.h"

#include <cstdio>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <string>

using namespace primo::codecs;
using namespace primo::avblocks;
using namespace std;

primo::ref<MediaSocket> createOutputSocket(Options& opt)
{
    // create stream info to describe the output audio stream
    auto asi = primo::make_ref(Library::createAudioStreamInfo());
    asi->setStreamType(StreamType::AAC);
    asi->setStreamSubType(StreamSubType::AAC_ADTS);

    // You can change the sampling rate and the number of the channels
    // asi->setSampleRate(44100);
    // asi->setChannels(1);

    // create a pin using the stream info 
    auto pin = primo::make_ref(Library::createMediaPin());
    pin->setStreamInfo(asi.get());

    // finally create a socket for the output container format 
    // which in this cases is is AAC packaged as Audio Data Transport Stream (ATDS)
    auto socket = primo::make_ref(Library::createMediaSocket());
    socket->setStreamType(StreamType::AAC);
    socket->setStreamSubType(StreamSubType::AAC_ADTS);

    socket->pins()->add(pin.get());

    // output to a file
    auto output_file = primo::ustring(opt.outputFile);
    socket->setFile(output_file);
    
    return socket;
}

bool encode(Options& opt)
{
    // create input socket
    primo::ref<MediaSocket> inSocket (Library::createMediaSocket());
    inSocket->setFile(primo::ustring(opt.inputFile));
    
    // create output socket
    auto outSocket = createOutputSocket(opt);
    
    // create transcoder
    auto transcoder = primo::make_ref(Library::createTranscoder());
    transcoder->setAllowDemoMode(true);
    transcoder->inputs()->add(inSocket.get());
    transcoder->outputs()->add(outSocket.get());
    
    // transcoder will fail if output exists (by design)
    deleteFile(primo::ustring(opt.outputFile));
    
    if (!transcoder->open())
    {
        printError("Transcoder open", transcoder->error());
        return false;
    }

    if (!transcoder->run())
    {
        printError("Transcoder run", transcoder->error());
        return false;
    }

    transcoder->close();
    
    return true;
}

int main(int argc, char* argv[])
{
    Options opt;
    
    switch(prepareOptions(opt, argc, argv))
    {
        case Command: return 0;
        case Error:	return 1;
        case Parsed: break;
    }
    
    Library::initialize();
    
    bool result = encode(opt);
    
    Library::shutdown();
    
    return result ? 0 : 1;
}

How to Run#

See the build instructions for macOS and the enc_aac_adts_file example for details.

Command Line#

./enc_aac_adts_file --input <wav file> --output <aac file>

Examples#

List options:

./bin/x64/enc_aac_adts_file --help

Usage: enc_aac_adts_file --input <wav file> --output <aac file>
  -h,    --help
  -i,    --input    input WAV file
  -o,    --output   output AAC file

The following example encodes input file ./assets/aud/equinox-48KHz.wav into output file equinox-48KHz.adts.aac:

mkdir -p ./output/enc_aac_adts_file

./bin/x64/enc_aac_adts_file \
    --input ./assets/aud/equinox-48KHz.wav \
    --output ./output/enc_aac_adts_file/equinox-48KHz.adts.aac