AVC / H.264 Decoder
Contents
AVC / H.264 Decoder#
This article explains how you can use Transcoder::pull to decode an AVC / H.264 elementary stream.
Source Video#
As video input we use the foreman_qcif.h264
file from the AVBlocks Assets archive. After downloading and unzipping you will find foreman_qcif.h264
in the vid
subdirectory.
Code#
This code takes an H.264 stream, and decodes it to raw uncompressed YUV frames.
Windows#
Initialize AVBlocks#
void decode_h264_stream()
{
Library::initialize();
decode_h264_stream(L"foreman_qcif.h264");
Library::shutdown();
}
Configure Transcoder#
void decode_h264_stream(const char_t* inputFile)
{
// Create an input socket from file
p::ref<MediaSocket> inSocket(Library::createMediaSocket());
inSocket->setFile(inputFile);
// Create an output socket with one YUV 4:2:0 video pin
p::ref<VideoStreamInfo> outStreamInfo(Library::createVideoStreamInfo());
outStreamInfo->setStreamType(StreamType::UncompressedVideo);
outStreamInfo->setColorFormat(ColorFormat::YUV420);
outStreamInfo->setScanType(ScanType::Progressive);
p::ref<MediaPin> outPin(Library::createMediaPin());
outPin->setStreamInfo(outStreamInfo.get());
p::ref<MediaSocket> outSocket(Library::createMediaSocket());
outSocket->setStreamType(StreamType::UncompressedVideo);
outSocket->pins()->add(outPin.get());
// Create Transcoder
p::ref<Transcoder> transcoder(Library::createTranscoder());
transcoder->inputs()->add(inSocket.get());
transcoder->outputs()->add(outSocket.get());
if (transcoder->open())
{
decode_h264_stream(transcoder.get());
transcoder->close();
}
}
Call Transcoder::pull#
void decode_h264_stream(Transcoder* transcoder)
{
int32_t inputIndex = 0;
p::ref<MediaSample> yuvFrame(Library::createMediaSample());
while (transcoder->pull(inputIndex, yuvFrame.get()))
{
// Each call to Transcoder::pull returns a raw YUV 4:2:0 frame.
process_yuv_frame(yuvFrame->buffer());
}
}
Complete C++ Code#
#include <primo/avblocks/avb.h>
#include <primo/platform/reference++.h>
// link with AVBlocks64.lib
#pragma comment(lib, "./avblocks/lib/x64/AVBlocks64.lib")
namespace p = primo;
using namespace primo::codecs;
using namespace primo::avblocks;
static int frame_index = 0;
void process_yuv_frame(MediaBuffer* buffer)
{
// Do something with the YUV frame,
// for example you can save it to a file or render the frame on the screen
std::wcout << L"Frame Index : " << frame_index << std::endl;
frame_index++;
}
void decode_h264_stream(Transcoder* transcoder)
{
int32_t inputIndex = 0;
p::ref<MediaSample> yuvFrame(Library::createMediaSample());
while (transcoder->pull(inputIndex, yuvFrame.get()))
{
// Each call to Transcoder::pull returns a raw YUV 4:2:0 frame.
process_yuv_frame(yuvFrame->buffer());
}
}
void decode_h264_stream(const char_t* inputFile)
{
// Create an input socket from file
p::ref<MediaSocket> inSocket(Library::createMediaSocket());
inSocket->setFile(inputFile);
// Create an output socket with one YUV 4:2:0 video pin
p::ref<VideoStreamInfo> outStreamInfo(Library::createVideoStreamInfo());
outStreamInfo->setStreamType(StreamType::UncompressedVideo);
outStreamInfo->setColorFormat(ColorFormat::YUV420);
outStreamInfo->setScanType(ScanType::Progressive);
p::ref<MediaPin> outPin(Library::createMediaPin());
outPin->setStreamInfo(outStreamInfo.get());
p::ref<MediaSocket> outSocket(Library::createMediaSocket());
outSocket->setStreamType(StreamType::UncompressedVideo);
outSocket->pins()->add(outPin.get());
// Create Transcoder
p::ref<Transcoder> transcoder(Library::createTranscoder());
transcoder->inputs()->add(inSocket.get());
transcoder->outputs()->add(outSocket.get());
if (transcoder->open())
{
decode_h264_stream(transcoder.get());
transcoder->close();
}
}
void decode_h264_stream()
{
Library::initialize();
decode_h264_stream(L"foreman_qcif.h264");
Library::shutdown();
}
int main(int argc, const char * argv[]) {
decode_h264_stream();
return 0;
}
How to run#
Follow the steps to create a C++ console application in Visual Studio, but use the code from this article.
Copy the foreman_qcif.h264
file from the assets archive to x64/Debug
under the project’s directory.
Run the application in Visual Studio.